Pouet.net ->
quote:" intro doesn't look any different at all. they use exactly the same ops.      (by ryg)
quote:" that would be what we in the business call a copy&paste bug." - 2012-04-24 18:00:44 by ryg 
Test1:
attachment -> test.zip contains (*.k and  *.kx with incl. *.v2m)+ separate *.v2m to reload
compiled as playerdemo & playerintro   (executables)
norm. Material OP is used
0x134, MinMesh_Explode,         Exec_Misc_Nop,              // explode  (must be included on Intro oplist code)
result : intromode dont supported the explode op
Test2:
attachment -> test.zip contains (*.k and  *.kx with incl. *.v2m)+ separate *.v2m to reload
compiled as playerdemo & playerintro   (executables)
Material 2.0 OP is used
result: same prob with explode op; different color btw. demoplayer & introplayer  - why
Test3:  why runs demoplayer correctly   &  introplayer not  (it runs, but white screen) *.k & *.kx is included on test3.zip
no bug information on export from wz3
intro or demo  ( to set on player type in demo settings on wz3 ) make no differences
of course, maybe is it a problem on stacking , maybe other ...
			


