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4K -2160p -HDR

PostPosted: Tuesday, 22.January 2019, 15:20
by reEto
4K -2160p -HDR

ambiencebacklightstuff and HighDynamicRange

:D

Re: 4K -2160p -HDR

PostPosted: Thursday, 21.February 2019, 14:02
by CybeREX
bring a cup of tea for this man!

Re: 4K -2160p -HDR

PostPosted: Saturday, 23.February 2019, 18:43
by Skinnytorus
Yeah... How about 8k? ;)

Re: 4K -2160p -HDR

PostPosted: Tuesday, 26.February 2019, 06:34
by reEto
actually this works pritty nice. 2160p witzh hdr32 should be not such a great thing...

if you have too much sparetime... use altona2 and integrate the wz4 engine to it.

Re: 4K -2160p -HDR

PostPosted: Wednesday, 18.March 2020, 23:05
by DromPeter
Didn't expect to see someone still active. It's been a while for me since I worked in different jobs, had different girlfriends and many changes to my life which took my time. But I'm somewhat finding back into werkkzeug4. After all the years I still know almost all of the shortcuts and keystrokes I used back in the day :D Are there any known plans on updates of werkkzeug4 or even a newer werkkzeug5? Though wz4 still works fine on Win10 :)

Cheers guys!

Re: 4K -2160p -HDR

PostPosted: Wednesday, 22.April 2020, 12:58
by reEto
oh wz5 was such a mess..... There is another FR Engine still in progress, guess it works like Ventuz :) We will see. The wz4 Framework is a little old, but you can still update and tweak it a little bit. Stuff like PBR or substance Plugin should work also. You can still update the Libs etc, so KB did it. Look for the latest

https://github.com/farbrausch/fr_public

repo. KB did so much work upgrading it to win10 and VS2019.

wz5 will not happen 2020 :(

Re: 4K -2160p -HDR

PostPosted: Saturday, 25.April 2020, 20:20
by DromPeter
Thanks for the link. Since I'm no programmer (can just code basic PHP and even more basic C++) I won't be able to use the github repo in any way except for perhaps extracting resource files if they are included. So I'm looking forward to any updates of werkkzeug no matter when they will come.