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Add Extrude Normal mode to mesh Multiply

PostPosted: Thursday, 19.June 2014, 18:29
by Skinnytorus
Adding Extrude Normal mode to mesh Multiply operator would make adding fur (like this: viewtopic.php?f=43&t=1148) and similar effects way easier. This function is used in wz3 multiply. I wonder why fr didn't add that functionality in wz4?... :-k

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Thursday, 19.June 2014, 19:19
by ikam
ok added in todo list ;) but not for now, I'm currently working on the new physx system...

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Thursday, 19.June 2014, 19:38
by Skinnytorus
Great! May the Almighty Megatron bestow his divine inventive powers upon you! :)
P.S. By the way... Have you given another try to finding a way to make physx work with BSP slice or Splitter?

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Friday, 20.June 2014, 07:49
by ikam
not yet, but yes this would be an ubber cool feature to create colldiers from sliced mesh and doing physx explosion. i'll invoke megatron :)

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Friday, 20.June 2014, 08:16
by Skinnytorus
Yep. That would be UBER COOL! As far as I remember you had difficulty getting coords of shards' vertices. Maybe it makes sense to use a 3rd party mesh fracture library?

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Tuesday, 24.June 2014, 16:10
by ikam
I found how to to generate meshes from chunks and how to generate colliders from sliced or splitetd mesh ;)
new physx soon...

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Tuesday, 24.June 2014, 21:20
by Skinnytorus
Wow!!!!!!!!! This is super awesome! Can't wait to test the proto!

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Thursday, 26.June 2014, 06:15
by CybeREX
This should be mean that some new cool effects are coming =)

Re: Add Extrude Normal mode to mesh Multiply

PostPosted: Thursday, 26.June 2014, 08:56
by Skinnytorus
However we are still hoping to see Extrude Normal mode in mesh Multiply operator. =)