Add Extrude Normal mode to mesh Multiply

Add Extrude Normal mode to mesh Multiply

Postby Skinnytorus » Thursday, 19.June 2014, 18:29

Adding Extrude Normal mode to mesh Multiply operator would make adding fur (like this: viewtopic.php?f=43&t=1148) and similar effects way easier. This function is used in wz3 multiply. I wonder why fr didn't add that functionality in wz4?... :-k
Skinnytorus
Operator
Operator
 
Posts: 1300
Joined: Monday, 06.February 2012, 17:46

Re: Add Extrude Normal mode to mesh Multiply

Postby ikam » Thursday, 19.June 2014, 19:19

ok added in todo list ;) but not for now, I'm currently working on the new physx system...
ikam
Operator
Operator
 
Posts: 911
Joined: Friday, 14.October 2011, 13:00
Location: France

Re: Add Extrude Normal mode to mesh Multiply

Postby Skinnytorus » Thursday, 19.June 2014, 19:38

Great! May the Almighty Megatron bestow his divine inventive powers upon you! :)
P.S. By the way... Have you given another try to finding a way to make physx work with BSP slice or Splitter?
Skinnytorus
Operator
Operator
 
Posts: 1300
Joined: Monday, 06.February 2012, 17:46

Re: Add Extrude Normal mode to mesh Multiply

Postby ikam » Friday, 20.June 2014, 07:49

not yet, but yes this would be an ubber cool feature to create colldiers from sliced mesh and doing physx explosion. i'll invoke megatron :)
ikam
Operator
Operator
 
Posts: 911
Joined: Friday, 14.October 2011, 13:00
Location: France

Re: Add Extrude Normal mode to mesh Multiply

Postby Skinnytorus » Friday, 20.June 2014, 08:16

Yep. That would be UBER COOL! As far as I remember you had difficulty getting coords of shards' vertices. Maybe it makes sense to use a 3rd party mesh fracture library?
Skinnytorus
Operator
Operator
 
Posts: 1300
Joined: Monday, 06.February 2012, 17:46

Re: Add Extrude Normal mode to mesh Multiply

Postby ikam » Tuesday, 24.June 2014, 16:10

I found how to to generate meshes from chunks and how to generate colliders from sliced or splitetd mesh ;)
new physx soon...
ikam
Operator
Operator
 
Posts: 911
Joined: Friday, 14.October 2011, 13:00
Location: France

Re: Add Extrude Normal mode to mesh Multiply

Postby Skinnytorus » Tuesday, 24.June 2014, 21:20

Wow!!!!!!!!! This is super awesome! Can't wait to test the proto!
Skinnytorus
Operator
Operator
 
Posts: 1300
Joined: Monday, 06.February 2012, 17:46

Re: Add Extrude Normal mode to mesh Multiply

Postby CybeREX » Thursday, 26.June 2014, 06:15

This should be mean that some new cool effects are coming =)
CybeREX
Demomaker
Demomaker
 
Posts: 154
Joined: Thursday, 03.April 2014, 07:44

Re: Add Extrude Normal mode to mesh Multiply

Postby Skinnytorus » Thursday, 26.June 2014, 08:56

However we are still hoping to see Extrude Normal mode in mesh Multiply operator. =)
Skinnytorus
Operator
Operator
 
Posts: 1300
Joined: Monday, 06.February 2012, 17:46


Return to New Feature Suggestions



Who is online

Users browsing this forum: No registered users and 11 guests

cron