Colorizer bimap operator

Colorizer bimap operator

Postby Skinnytorus » Wednesday, 08.January 2014, 12:56

Hi, All.
I think a very cool feature is missing in wz4: Colorizer bitmap operator. I mean it would be cool to be able to map colors from Gradient operator to any black/white input texture according to b/w values. I know that I can do that by using Range or by using Texture+ Layer2D + ColorGrade (IPP) + Render, but they lack that degree of control that I'm thinking of. What do you think?

Edit: Colorizer has to have 2 inputs: Bitmap (Source) + Bitmap (Gradient).
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