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Kill particle operator

PostPosted: Tuesday, 07.January 2014, 09:18
by Skinnytorus
Hi, guys.
It looks like wz4 particle system doesn't have any operator allowing to kill source particles at a certain moment in time. I think this needs to be fixed.
I suggest implementing a Kill particle operator disabling (at once or gradually) all particles of the source emitter at a certain moment. What do you think?

Edit: It will make sense only if the source particles keep their current positions at kill time and those positions could be passed down the tree below the Kill operator. This should look like freezing particles and disabling their render. A 'fade out source speed' option would also come in handy.