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ModClipTwister modifications

PostPosted: Saturday, 19.October 2013, 08:35
by Skinnytorus
I suggest 3 modifications:
[done] 1) Make individual plane transforms animatable
2) An option to bridge intersection between the mesh and the clip plane with the existing material.
3) this refers more to material, but anyway... it would be cool to be able to grab alpha from the clip plane intersections with mesh and then fill it with some texture like in this example with shadowgrab.

What do you think?

Edit. Nr. 1 is done. Thank you! :)