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[done] Drop to Floor!

PostPosted: Tuesday, 17.September 2013, 11:09
by Skinnytorus
As far as I remember, in wz3 we could transform and place any primitive onto floor right in the primitive creation operator. Wz4 doesn't have this feature. Imho, this could speed up modelling workflow.

Alternatively, a DropToFloor modelling op would come in handy. Maybe Drop To Floor option in Center op?

Re: Drop to Floor!

PostPosted: Tuesday, 17.September 2013, 12:22
by ikam
Yes, in wz3 this is an option in the center op.
I will add this option to the center mesh operator in wz4

Re: Drop to Floor!

PostPosted: Tuesday, 17.September 2013, 12:29
by Skinnytorus
Cool. Thanks. But what about the pivot? Will it be moved to the floor also? I think there should be such option.

Re: Drop to Floor!

PostPosted: Tuesday, 17.September 2013, 16:10
by Skinnytorus
On the other hand, the next Transform op automatically sets pivot to 0,0,0...

Re: Drop to Floor!

PostPosted: Tuesday, 17.September 2013, 18:22
by Skinnytorus
Like it does here.

Re: Drop to Floor!

PostPosted: Tuesday, 17.September 2013, 21:55
by ikam
I created a new mesh operator : CenterEx, axis choice + on ground option (same behavior than wz3)

Re: [done] Drop to Floor!

PostPosted: Wednesday, 18.September 2013, 08:00
by Skinnytorus
Cool. Will get back this evening. Many thanks.

Re: [done] Drop to Floor!

PostPosted: Wednesday, 18.September 2013, 18:40
by Skinnytorus
Yyyyyeeeees!!! Well done. And the axis control feels very handy. Many thanks, bro! =D>