Hi,
Fr033MeteorShowerSim + fr033WaterSimRender produce a flickering water surface. This is fixed by changing any parameter in the particle system. I think it's a bad init issue. Could you please take a look? Thank you.
Edit: If you disconnect meshes from Group 3d - you'll get crash on showing this setup. Too bad...
Edit1: FYI, the disconnect mesh crash is fixed by adding a Dummy object instead of meshes on Group 3d input. Anyway, some fix is needed.
Edit3: After restarting wz4 the setup with Dummy crashes wz. Bad init, I guess...