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[fixed] fr033MeteorShowerSim - flickering water surface!

PostPosted: Tuesday, 15.October 2013, 17:22
by Skinnytorus
Hi,
Fr033MeteorShowerSim + fr033WaterSimRender produce a flickering water surface. This is fixed by changing any parameter in the particle system. I think it's a bad init issue. Could you please take a look? Thank you.

Edit: If you disconnect meshes from Group 3d - you'll get crash on showing this setup. Too bad... :(
Edit1: FYI, the disconnect mesh crash is fixed by adding a Dummy object instead of meshes on Group 3d input. Anyway, some fix is needed.
Edit3: After restarting wz4 the setup with Dummy crashes wz. Bad init, I guess...

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 13:21
by ikam
Ok I fixed crashes in both operators + add some changes :

- you can now use Fr033MeteorShowerSim without group3d and without any mesh
- you can use fr033WaterSimRender without any dancers

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 15:01
by Skinnytorus
many thanks, but the flickering of water still exists. :(

- you can now use Fr033MeteorShowerSim without group3d and without any mesh

Confirmed. Working! =D>

- you can use fr033WaterSimRender without any dancers

Sorry, can't see what you mean. WaterSimRender still requires all the old inputs.

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 15:06
by ikam
Yes it requires input, but you can set dancer parameter to 0. (before it was limited to 1 minimum)

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 15:08
by Skinnytorus
ah, I see. Thanks.

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 15:10
by Skinnytorus
But what about the flickering? Have you found out what's going on?

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 15:15
by ikam
Didn't see any flickering... I will test on another conf

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 15:24
by Skinnytorus
It's definitly a renderer's init problem. It stops flickering if I only click in any field of any op below the texture op. I think it makes sense to check init values of the WaterSimRender. MeteorShowerSim works fine with other renderers.

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 18:51
by ikam
fixed. It was a problem of indice buffer type in the geometry.

Re: fr033MeteorShowerSim - flickering water surface!

PostPosted: Thursday, 17.October 2013, 19:22
by Skinnytorus
Yep! Fixed. Many thanks, bro! =D>