[fixed] sphSDFColl

[fixed] sphSDFColl

Postby c53 » Sunday, 12.August 2012, 12:55

I'm having trouble using this operator for collisions, I attached an example.
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Re: sphSDFColl

Postby Skinnytorus » Sunday, 12.August 2012, 13:25

hi, c53.
Just enable 'Invert' option in your sphSDFColl operator and it should work.
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Re: sphSDFColl

Postby c53 » Sunday, 12.August 2012, 16:14

Thanks for the reply Skinnytorus, enabling invert does produce collisions but it also has some strange effects. I don't think that the operator is working correctly. I tried to use the most recent wz4player(v0.210) to play magellan and in one of the scenes the liquid falls through the mountain mesh instead of colliding. The samples in example.wz4 where the operator is used don't work well for me either.
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Re: sphSDFColl

Postby Skinnytorus » Sunday, 12.August 2012, 17:02

Then it might be a version issue. FR have changed a lot in WZ4 (and maybe the player) since they published Magellan.
Try asking ryg about it at http://www.pouet.net/topic.php?which=8736&page=25
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Re: sphSDFColl

Postby ikam » Friday, 13.September 2013, 16:05

I fixed it in CE, collisions are now working with this operator :)
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Re: [fixed] sphSDFColl

Postby Skinnytorus » Friday, 13.September 2013, 18:50

=D> Respect, man. Congrats.
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