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Skinnytorus wrote:Or even better: allow RigidBoby to have just one Collider input if a primitive collider is output (box, sphere, plane)
yes good idea, and easy, but need to inverse the operator inputs order because optional cannot be first, ok for that.
[edit] other idea, it is possible to create another rigidbody operator (simple collider body) that will take only a mesh on input and generate only one collider, a bit like the physx debris operator but without needed a chunked mesh and with a choice for the collider geometry instead of the hull by default for shards in debris.
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