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Unexpected #define?

PostPosted: Sunday, 01.June 2014, 16:17
by Skinnytorus
Hi,
The latest commits regarding the physics compilation switch now cause errors during project building and opening. What's wrong?

Re: Unexpected #define?

PostPosted: Sunday, 01.June 2014, 18:53
by ikam
yea, it's a mistake, I will fix it.
For now, you can just comment this line, it will compil without physx.

Re: Unexpected #define?

PostPosted: Sunday, 01.June 2014, 19:07
by Skinnytorus
OK. Thanks.

Re: Unexpected #define?

PostPosted: Thursday, 30.October 2014, 05:21
by rose786
I smell we are moving to dx11 64? At last! :)
I'll join the test campaign shortly.
PS Bug with car headlights: not really a bug. Set sprite renderer to zread mode.

Re: Unexpected #define?

PostPosted: Thursday, 30.October 2014, 10:29
by Skinnytorus
Too late, mate. Wz4CE development is over. See this thread: viewtopic.php?f=2&p=7445#p7445