dx11 driver

dx11 driver

Postby ikam » Wednesday, 28.May 2014, 10:33

Hi

I'm looking to correctly get working wz4 and directx 11. And I need testers to help me getting bugs or display differences with the dx9.
Here a build that support dx11 in 64bits. (compiled on seven x64)

mainly differences are with the shaders, so special attention to materials, light, shadows, ipp, and specials scenes nodes.

thanks
You do not have the required permissions to view the files attached to this post.
ikam
Operator
Operator
 
Posts: 911
Joined: Friday, 14.October 2011, 13:00
Location: France

Re: dx11 driver

Postby nikitos75 » Wednesday, 28.May 2014, 11:04

i have w7 64bit
wz runs ok
in your tunel demo here a bug at 20 sec
You do not have the required permissions to view the files attached to this post.
nikitos75
Partikelmeister
Partikelmeister
 
Posts: 85
Joined: Monday, 04.April 2011, 19:27

Re: dx11 driver

Postby nikitos75 » Wednesday, 28.May 2014, 11:16

FXAA3 dont working
nikitos75
Partikelmeister
Partikelmeister
 
Posts: 85
Joined: Monday, 04.April 2011, 19:27

Re: dx11 driver

Postby nikitos75 » Wednesday, 28.May 2014, 11:22

all handles are not transformable
nikitos75
Partikelmeister
Partikelmeister
 
Posts: 85
Joined: Monday, 04.April 2011, 19:27

Re: dx11 driver

Postby nikitos75 » Wednesday, 28.May 2014, 11:25

lights all wery buggy
nikitos75
Partikelmeister
Partikelmeister
 
Posts: 85
Joined: Monday, 04.April 2011, 19:27

Re: dx11 driver

Postby nikitos75 » Wednesday, 28.May 2014, 11:30

sorry not light but all modmaterals have red color
nikitos75
Partikelmeister
Partikelmeister
 
Posts: 85
Joined: Monday, 04.April 2011, 19:27

Re: dx11 driver

Postby nikitos75 » Wednesday, 28.May 2014, 11:36

modmaterals are red if they have some PS or VS in itself. without it modmaterals work ok
nikitos75
Partikelmeister
Partikelmeister
 
Posts: 85
Joined: Monday, 04.April 2011, 19:27

Re: dx11 driver

Postby Skinnytorus » Wednesday, 28.May 2014, 12:14

I smell we are moving to dx11 64? At last! :)
I'll join the test campaign shortly.
PS Bug with car headlights: not really a bug. Set sprite renderer to zread mode.
Skinnytorus
Operator
Operator
 
Posts: 1299
Joined: Monday, 06.February 2012, 17:46

Re: dx11 driver

Postby ikam » Wednesday, 28.May 2014, 12:25

ok thanks for help guz :=
I'll be back on sunday, i'll check that :)

nikitos75 wrote:in your tunel demo here a bug at 20 sec


not a bug here, set the sprite to zread mode.

nikitos75 wrote:modmaterals are red if they have some PS or VS in itself. without it modmaterals work ok


do you mean customMaterial instead of modmaterial ? I see that custommaterial doesn't work.

nikitos75 wrote:lights all wery buggy


any example ? I don't see any problem for now...

ok for :

- FXAA3
- handles not selectables
ikam
Operator
Operator
 
Posts: 911
Joined: Friday, 14.October 2011, 13:00
Location: France

Re: dx11 driver

Postby nikitos75 » Wednesday, 28.May 2014, 12:52

only light handles are not transformable
lights are ok
nikitos75
Partikelmeister
Partikelmeister
 
Posts: 85
Joined: Monday, 04.April 2011, 19:27

Re: dx11 driver

Postby CybeREX » Wednesday, 28.May 2014, 16:08

Open tutorial -> IPP custom, select any, then press s on camera =)
My driver was crashed =)
Win7 64bit
DX11 setuped

DriverCrash.jpg
You do not have the required permissions to view the files attached to this post.
CybeREX
Demomaker
Demomaker
 
Posts: 151
Joined: Thursday, 03.April 2014, 07:44

Re: dx11 driver

Postby CybeREX » Wednesday, 28.May 2014, 19:00

Another bug. I have same scene loaded in both wz4 32/64 bit. Camera was setuped with constant value, so they don't change.
in document options I have 1280x720p settings.
When in viewport you can press "B" key to preview actual resolution of camera (1280x720) I have different size of image output and glitches on mesh (arrows on screen)

DX9-DX11.jpg
You do not have the required permissions to view the files attached to this post.
CybeREX
Demomaker
Demomaker
 
Posts: 151
Joined: Thursday, 03.April 2014, 07:44

Re: dx11 driver

Postby Skinnytorus » Wednesday, 28.May 2014, 20:51

Guys,
Please, post your test .wz4 files together with the pictures. This will give ikam more time to spend on the bugs themselves rather than on recreating their conditions. Thanks for your understanding.
Skinnytorus
Operator
Operator
 
Posts: 1299
Joined: Monday, 06.February 2012, 17:46

Re: dx11 driver

Postby Skinnytorus » Saturday, 31.May 2014, 18:33

Here is my bug report. I just ran through the tutorial file. Will try to find more bugs later.
You do not have the required permissions to view the files attached to this post.
Skinnytorus
Operator
Operator
 
Posts: 1299
Joined: Monday, 06.February 2012, 17:46

Re: dx11 driver

Postby Skinnytorus » Saturday, 31.May 2014, 20:31

A little addition to the IPP bugs.
You do not have the required permissions to view the files attached to this post.
Skinnytorus
Operator
Operator
 
Posts: 1299
Joined: Monday, 06.February 2012, 17:46


Return to Development and contribution



Who is online

Users browsing this forum: No registered users and 1 guest

cron