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dx11 driver

PostPosted: Wednesday, 28.May 2014, 10:33
by ikam
Hi

I'm looking to correctly get working wz4 and directx 11. And I need testers to help me getting bugs or display differences with the dx9.
Here a build that support dx11 in 64bits. (compiled on seven x64)

mainly differences are with the shaders, so special attention to materials, light, shadows, ipp, and specials scenes nodes.

thanks

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 11:04
by nikitos75
i have w7 64bit
wz runs ok
in your tunel demo here a bug at 20 sec

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 11:16
by nikitos75
FXAA3 dont working

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 11:22
by nikitos75
all handles are not transformable

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 11:25
by nikitos75
lights all wery buggy

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 11:30
by nikitos75
sorry not light but all modmaterals have red color

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 11:36
by nikitos75
modmaterals are red if they have some PS or VS in itself. without it modmaterals work ok

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 12:14
by Skinnytorus
I smell we are moving to dx11 64? At last! :)
I'll join the test campaign shortly.
PS Bug with car headlights: not really a bug. Set sprite renderer to zread mode.

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 12:25
by ikam
ok thanks for help guz :=
I'll be back on sunday, i'll check that :)

nikitos75 wrote:in your tunel demo here a bug at 20 sec


not a bug here, set the sprite to zread mode.

nikitos75 wrote:modmaterals are red if they have some PS or VS in itself. without it modmaterals work ok


do you mean customMaterial instead of modmaterial ? I see that custommaterial doesn't work.

nikitos75 wrote:lights all wery buggy


any example ? I don't see any problem for now...

ok for :

- FXAA3
- handles not selectables

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 12:52
by nikitos75
only light handles are not transformable
lights are ok

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 16:08
by CybeREX
Open tutorial -> IPP custom, select any, then press s on camera =)
My driver was crashed =)
Win7 64bit
DX11 setuped

DriverCrash.jpg

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 19:00
by CybeREX
Another bug. I have same scene loaded in both wz4 32/64 bit. Camera was setuped with constant value, so they don't change.
in document options I have 1280x720p settings.
When in viewport you can press "B" key to preview actual resolution of camera (1280x720) I have different size of image output and glitches on mesh (arrows on screen)

DX9-DX11.jpg

Re: dx11 driver

PostPosted: Wednesday, 28.May 2014, 20:51
by Skinnytorus
Guys,
Please, post your test .wz4 files together with the pictures. This will give ikam more time to spend on the bugs themselves rather than on recreating their conditions. Thanks for your understanding.

Re: dx11 driver

PostPosted: Saturday, 31.May 2014, 18:33
by Skinnytorus
Here is my bug report. I just ran through the tutorial file. Will try to find more bugs later.

Re: dx11 driver

PostPosted: Saturday, 31.May 2014, 20:31
by Skinnytorus
A little addition to the IPP bugs.