Hi all
I'm currently integrating a physic engine inside wz4.
After many tests (thanks Skinnytorus), the first part (rigid bodies integration) is done.
It needs some better tweaks and fix for small bugs but essential is here.
Here the beta in wait of the final release with updated player. Have fun
v072:
- support joints to constrains actors to move relative to others
- player updated
v064:
- New mode to build rigidbody (from mesh vertices)
- New simulation time mode
- Restructure parameters
- New sleep mode for rigidbody
- Physic simulation will now restart with F6
v055 :
- fix crash when rigidbody have a null render op instead of a mesh (to simulate invisible colliders)
- fix maxangular velocity default value to 7 and min value to 0 (negative value cause a crash)
- fix bug of missing colliders when added by Add operator (collider)
v054 :
- fix bug with cumulated forces of rigidbody op (cumulation is now relative to time and no more by fps)
- fix bug of unwanted offset with multiply op
v052
- add lightenv parameter for physxop and fixed bug with shadows of directionnal lights