by ikam » Tuesday, 06.November 2012, 07:34
yes just to do not apply rotation on point light, and it's ok for this part.
however I'm not fully satisfied of ModLight and transformations, TransformEnable flags and its matrix transformation is applied for all lights.
instead controlling individual vector pos and direction it's not possible to apply matrix transformations (trans, rotate, scale) that is more natural for animations (at least rotations), It should be interesting to have those transformations for each light.
I thought to keep TransformEnable and a global transformation, but add for each light an individual transformation