Re: New IPP series
Posted: Monday, 15.October 2012, 19:44
yes, this the debug window, you can show inside the shader compiler errors. In fact It doesn't work like I want, normally this window opens when you click on the debug shader button, to allow to show you where are your errors, line number etc... But the problem is that I can't retrieve the log compiler if I don't catch up on the fly, it's why I opens immediatly the window, when the compiler return an error. It exist a similar mecanism that works fine with CustomMaterial, I copy this mechanism, but I can't understand why it doesn't work here. So in wait to fix this It always open the window to show errors (I think ask to ryg some help for this) - so in wait just keep open this window, and close it only when your shader works.