Hey guys,
I am thinking about making a space battle scene. The thing I always stumble upon is particles existing in the emitter's coordinate system.
I'm talking about Ballistic in first place. It appears to emit particles within parabola graph pointed along a vector. The particle path calculations seem
to be made before emission which is, as I see it, for keeping a high FPS count.
I just wonder if Ballistic particles could be made to exist in world coordinates (i.e. emitted particles move independently from the emitter)?
Does this require coding a whole new particle system?