The great topic of things you like to see in wz4

The great topic of things you like to see in wz4

Postby ikam » Wednesday, 15.August 2012, 21:09

So I put here some ideas and notes in bulk, maybe some are impossible to do, incomplete or unnecessary, but maybe some ideas here could one day lead to an achievement...

- colorize faces of the select cube object (to better distinguish select area)
- add to Select operator differents shapes or select by mesh
- Object Movable with the Mouse (Transform)
- Wireframe render
- Generate lines from a mesh
- bind with a physic engine
- Cut operator (delete faces and vertices from a plane and build faces on cutted area)
- Mesh operation (delete/add part of a mesh with another)
- full support for opengl and linux
- character Morph target animation
- Progressive meshes (LOD)
- smooth mesh (not subdivide, just smooth curves)

to be continued...
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Re: The great topic of things you like to see in wz4

Postby nikitos75 » Thursday, 16.August 2012, 08:36

- true reflections with custom matrerial op
- game engine like in WZ3 but more progressive
- object selection with mouse
- global illumination or radiosity implementation with true|emulation switches
- walk operator from WZ3 but more progressive
- make demo with .exe extention function
- push|pull function like in sketchup directly in 3d viewport with mouse
- soft shadows
- sun system (full day)
- draw line in viewport like in sketchup
to be continued...
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Re: The great topic of things you like to see in wz4

Postby Skinnytorus » Thursday, 16.August 2012, 08:57

Hey, guys.
This wishlist is great and all, but if we go on like that, some day we'll end up copying the funcionality of Blender or C4D :))
What I would propose for now is:
- fix operations with splines (more 3d view interaction - some existing functions don't work),
- selection from 3d view;
- a truly dynamic particle system with collisions and spawning.
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Re: The great topic of things you like to see in wz4

Postby erbsen » Friday, 17.August 2012, 09:16

What Skinnytorus wrote +1
and
- The talk from chaos about "Hacking the Werkkzeug4" at http://www.indiepixel.de.
- ModLight Movable with the Mouse.

Everything mentioned would be cool but that´s a lot of work.
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Re: The great topic of things you like to see in wz4

Postby Skinnytorus » Friday, 17.August 2012, 09:27

"- Object Movable with the Mouse (Transform)"
"- ModLight Movable with the Mouse."

But don't we already have this funcionality? I dimly remember that lights and models (yellow) were movable in 3d view after pressing 'y' by shift/ctrl/alt mouse dragging...
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Re: The great topic of things you like to see in wz4

Postby erbsen » Friday, 17.August 2012, 09:56

Yes, that´s true for objects+Transform but not for ModLight. :(
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Re: The great topic of things you like to see in wz4

Postby Skinnytorus » Friday, 17.August 2012, 10:43

But what is holding us back from inserting a yellow Transform after Modlight? ;)
Are you sure Transform won't affect the Modlight? I can't check this now because I can't install wz at work :(
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Re: The great topic of things you like to see in wz4

Postby erbsen » Friday, 17.August 2012, 11:14

I've tried it but Transfom doesn´t transform ModLight. :(
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Re: The great topic of things you like to see in wz4

Postby ikam » Friday, 17.August 2012, 11:31

you can move modlight if they are spot or point, directional is not movable.
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Re: The great topic of things you like to see in wz4

Postby Skinnytorus » Friday, 17.August 2012, 11:52

thanks, ikam
I was afraid there was something wrong with my memory :). The directional light can't be moved because it has no position by its nature - just angle.
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Re: The great topic of things you like to see in wz4

Postby erbsen » Friday, 17.August 2012, 12:25

You are right, my bad. :oops:
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Re: The great topic of things you like to see in wz4

Postby Skinnytorus » Friday, 17.August 2012, 19:06

erbsen
Sadly, I can't find chaos' speech at indiepixel.de. Where do I find it?
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Re: The great topic of things you like to see in wz4

Postby reEto » Saturday, 18.August 2012, 08:39

wow lot of stuff in there :)

gamesengine - was implem. another wz version (remember detuned ps3)
modlight transform connection does not make any sence for me.
for the indiepixel video try to ask giZmo
Globale Ilumination _ ha, yes thats cool idea (like in the cryEngine3)
64bit player support would be cool.
sun system (hello cryEngine again)
additional particlesystems.. - everytime :)
caustics stuff
some more ipp stuff would be cool.

damn need more time for codng...
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Re: The great topic of things you like to see in wz4

Postby erbsen » Saturday, 18.August 2012, 11:48

Skinnytorus wrote:Sadly, I can't find chaos' speech at indiepixel.de. Where do I find it?

that´s a misunderstanding, that´s what i want to see but it isn´t released yet.
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Re: The great topic of things you like to see in wz4

Postby Skinnytorus » Sunday, 19.August 2012, 09:49

erbsen
Hmmmm... I still don't get it... Sorry.
As I can see, there was a meeting with chaos themed as "Hacking the Werkkzeug4" and maybe there is a video recording of this meeting which is not available at indiepixel.
Have you attended it? If you have, what new features chaos was talking about?
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