Hey guys,
I am thinking about making a space battle scene. The thing I always stumble upon is particles existing in the emitter's coordinate system.
I'm talking about Ballistic in first place. It appears to emit particles within parabola graph pointed along a vector. The particle path calculations seem 
to be made before emission which is, as I see it, for keeping a high FPS count. 
I just wonder if Ballistic particles could be made to exist in world coordinates (i.e. emitted particles move independently from the emitter)? 
Does this require coding a whole new particle system?
			
		




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