[script] auto-multiplier controllable in viewport
Posted: Thursday, 22.May 2014, 09:26
Yop
Here a way to use script to auto multiply meshes according a distance point that is controllable in the viewport without modifying any parameters.
It's good to contrust modular scene.
Here a way to use script to auto multiply meshes according a distance point that is controllable in the viewport without modifying any parameters.
It's good to contrust modular scene.