we discussed about large open world and lights, here a way to fake lights in a tunnel and how to control dynamic light alon a spline
Re: tunnel light
Posted: Tuesday, 20.May 2014, 17:45
by Skinnytorus
Yep. I knew you would remember this old technique Fake light-mapping rules! On the other hand, dealing with UVs in wz4 requires a very special approach and causes too much pain sometimes
Re: tunnel light
Posted: Tuesday, 20.May 2014, 19:19
by Skinnytorus
You example has given me this idea: since we can bake shadow directly in material than probably we can bake lights as well... What do you think?
Re: tunnel light
Posted: Tuesday, 20.May 2014, 19:53
by ikam
yes I had the same idea in building this example. i'm going to glance at.
Re: tunnel light
Posted: Tuesday, 20.May 2014, 20:28
by Skinnytorus
Cool. Perhaps light multiplication is easier on hardware that way...