Yop
In the same spirit than the previous dissolve snippet, a custimized shader to achieve material transition :
You also changed the shader reflection model!
Possible solution might be to use Aux
what do you mean ?
Yes maybe, but I think it is easiest with shader code :p, you have access to all map you want to mix (specular, normal, emissive...)
PS. ikam can do snowflake with only one text operator
Users browsing this forum: No registered users and 8 guests