glass material
				
Posted: 
Monday, 20.August 2012, 12:33 
				by ikam
				Hi
I think I found a cool glass material 

 
			 
			
				Re: glass material
				
Posted: 
Monday, 20.August 2012, 13:52 
				by Skinnytorus
				Yeah! Bravo!
The only thing I cannot understand is why you set dest alpha = 0 in mat options?
I thought this param comes into play only when used with bloom or other ipp effects that require an object alpha mask...
			 
			
				Re: glass material
				
Posted: 
Monday, 20.August 2012, 14:19 
				by ikam
				just forgot to reset this param when I played with it  

 
			 
			
				Re: glass material
				
Posted: 
Monday, 20.August 2012, 14:36 
				by Skinnytorus
				Ah, I see... 
By and large, it's a nice conversion of that 'sexy' material used in motion graphics (ice cubes, glassy text, ect.). 
Very handy. Thanks again.
			 
			
				Re: glass material
				
Posted: 
Monday, 20.August 2012, 14:39 
				by Skinnytorus
				I wish we could add refraction to such material though...
Any ideas how to fake it?
			 
			
				Re: glass material
				
Posted: 
Monday, 20.August 2012, 22:54 
				by reEto
				you can fake  refrak by rendertarget 
