I tried to make it using texture 'difference cloud over gradient' method, but the perlin texture or 'diff' blending mode work different from photoshop. Of course, I could have imported the lightning texture mask and animate the filling color/texture, but it would have been a cheap trick
by Skinnytorus » Saturday, 22.September 2012, 13:15
....probably, if I can guess what you mean. I would use C4D as a reference: http://d2d04grx5ahzvh.cloudfront.net/00 ... e%20v1.pdf It has a whole bunch of noise textures in store. A quality turbulence noise pattern is what's needed to simulate clouds. As I can see, Perlin distorted by another Perlin is not capable of real quality turbulence...