An advanced Crashzoom technique

An advanced Crashzoom technique

Postby Skinnytorus » Sunday, 16.February 2014, 11:39

Hey, guys.
Here is a nice technique to fake volumetric lights with crashzoom and layer2d. Special thanks to ikam for the new camera modes.
Enjoy! :)
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Re: An advanced Crashzoom technique

Postby ikam » Monday, 17.February 2014, 08:00

really nice and ingenious stack.
thanks. =D>

This is what I love with werkkeug you can alway discover new ways to create cool effects.
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Re: An advanced Crashzoom technique

Postby ikam » Monday, 17.February 2014, 15:35

smoother render
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Re: An advanced Crashzoom technique

Postby Skinnytorus » Monday, 17.February 2014, 18:38

Yo! Thanks. It's a cool render, bro! :)
The only problem is that if you make the floor bigger it will block the light. See the file. I still can't figure out how to fight that...
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Re: An advanced Crashzoom technique

Postby ikam » Monday, 17.February 2014, 20:55

what do you mean by block the light ?
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Re: An advanced Crashzoom technique

Postby Skinnytorus » Monday, 17.February 2014, 21:56

Play the anim till bar 4. Normally, the spot light which is behind the cube should make the horizon behind it invisible (i.e. obscure it). Here, the light behind the cube becomes invisible and the horizon line looks through. That's because the renderpass of our crashzoom is set to -1 which is less than that of the floor (0)...
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