Page 1 of 1

Import from wz3 to wz4 HOW?

PostPosted: Monday, 21.October 2013, 18:14
by nikitos75
How can I import some wz3 stuff to wz4 like it was with Debris?
Interesting, can I get some animated monsters from Kkrieger?

Re: Import from wz3 to wz4 HOW?

PostPosted: Monday, 21.October 2013, 19:02
by Skinnytorus
Hi
If you look here https://github.com/farbrausch/fr_public ... 33_ops.ops
you gonna see operators that might interest you. For some reason they are omitted at building stage...

Re: Import from wz3 to wz4 HOW?

PostPosted: Wednesday, 23.October 2013, 20:18
by nikitos75
Do you know how to export mesh from XSI to WZ with material IDs and UV proections?

Re: Import from wz3 to wz4 HOW?

PostPosted: Wednesday, 23.October 2013, 21:04
by Skinnytorus
I didn't check if UVs were also exported (i guess they actually are), but for material ids: create your clusters in XSI, export *.xsi, import it to wz4, and use 'cluster' input option in the Select operator. Cluster number param cycles through the clusters you set in XSI.

Re: Import from wz3 to wz4 HOW?

PostPosted: Wednesday, 23.October 2013, 21:09
by nikitos75
I know about clusters, but can't acheive same as in XSI UV proections with it.. ((((

Re: Import from wz3 to wz4 HOW?

PostPosted: Wednesday, 23.October 2013, 21:28
by Skinnytorus
I see. Maybe I'll check that later...

Re: Import from wz3 to wz4 HOW?

PostPosted: Thursday, 24.October 2013, 07:21
by Skinnytorus
When in trouble exporting UVs people advise to use Transform -> Freeze All Transforms before exporting the *.xsi.
Have you tried that?

Re: Import from wz3 to wz4 HOW?

PostPosted: Thursday, 24.October 2013, 10:03
by ikam
It should be possible to load wz3minmesh with import operator (mesh) (look at supported extension in open dialog box).
But don't know how to export in wz3...