Import from wz3 to wz4 HOW?

Import from wz3 to wz4 HOW?

Postby nikitos75 » Monday, 21.October 2013, 18:14

How can I import some wz3 stuff to wz4 like it was with Debris?
Interesting, can I get some animated monsters from Kkrieger?
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Re: Import from wz3 to wz4 HOW?

Postby Skinnytorus » Monday, 21.October 2013, 19:02

Hi
If you look here https://github.com/farbrausch/fr_public ... 33_ops.ops
you gonna see operators that might interest you. For some reason they are omitted at building stage...
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Re: Import from wz3 to wz4 HOW?

Postby nikitos75 » Wednesday, 23.October 2013, 20:18

Do you know how to export mesh from XSI to WZ with material IDs and UV proections?
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Re: Import from wz3 to wz4 HOW?

Postby Skinnytorus » Wednesday, 23.October 2013, 21:04

I didn't check if UVs were also exported (i guess they actually are), but for material ids: create your clusters in XSI, export *.xsi, import it to wz4, and use 'cluster' input option in the Select operator. Cluster number param cycles through the clusters you set in XSI.
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Re: Import from wz3 to wz4 HOW?

Postby nikitos75 » Wednesday, 23.October 2013, 21:09

I know about clusters, but can't acheive same as in XSI UV proections with it.. ((((
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Re: Import from wz3 to wz4 HOW?

Postby Skinnytorus » Wednesday, 23.October 2013, 21:28

I see. Maybe I'll check that later...
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Re: Import from wz3 to wz4 HOW?

Postby Skinnytorus » Thursday, 24.October 2013, 07:21

When in trouble exporting UVs people advise to use Transform -> Freeze All Transforms before exporting the *.xsi.
Have you tried that?
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Re: Import from wz3 to wz4 HOW?

Postby ikam » Thursday, 24.October 2013, 10:03

It should be possible to load wz3minmesh with import operator (mesh) (look at supported extension in open dialog box).
But don't know how to export in wz3...
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