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Wz4 internal Vector Shapes basics!

PostPosted: Tuesday, 14.May 2013, 19:10
by Skinnytorus
Hi, All.
Here is my understanding of the Vector operator. Should you have any additions or remarks to this
pretty basic tutorial, you are perfectly welcome! :)

Re: Wz4 internal Vector Shapes basics!

PostPosted: Wednesday, 15.May 2013, 05:23
by ikam
great, very usefull to know.

It makes me think that it might be nice to have a path2d (like path3d mesh operator) for bitmaps...

Re: Wz4 internal Vector Shapes basics!

PostPosted: Wednesday, 15.May 2013, 13:33
by Skinnytorus
Thanks. :)
Yes. That would be a helpful addition as well as 2d spline import for the yellow spline op (path2d shapes should do fine). Possible?