Wz4 internal Vector Shapes basics!

Wz4 internal Vector Shapes basics!

Postby Skinnytorus » Tuesday, 14.May 2013, 19:10

Hi, All.
Here is my understanding of the Vector operator. Should you have any additions or remarks to this
pretty basic tutorial, you are perfectly welcome! :)
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Skinnytorus
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Re: Wz4 internal Vector Shapes basics!

Postby ikam » Wednesday, 15.May 2013, 05:23

great, very usefull to know.

It makes me think that it might be nice to have a path2d (like path3d mesh operator) for bitmaps...
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Re: Wz4 internal Vector Shapes basics!

Postby Skinnytorus » Wednesday, 15.May 2013, 13:33

Thanks. :)
Yes. That would be a helpful addition as well as 2d spline import for the yellow spline op (path2d shapes should do fine). Possible?
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