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high detailled tree

PostPosted: Thursday, 16.August 2012, 09:10
by ikam
Hi all

Not directly a WZ feature, but there is a very cool tool to generate high detailled tree which can be directly imported into wz (obj import).

http://arbaro.sourceforge.net/

It support clusters, so it's easy to affect different materials on tree elements (trunk, branch, leaf...)

Re: high detailled tree

PostPosted: Thursday, 16.August 2012, 09:21
by Skinnytorus
Cool. Is fps ok after importing an average polycount tree into wz4?

Re: high detailled tree

PostPosted: Thursday, 16.August 2012, 09:23
by Skinnytorus
I wish wz4 had its own L-system though (like in Enigma Studio)...

Re: high detailled tree

PostPosted: Thursday, 16.August 2012, 09:41
by ikam
good idea :)

Re: high detailled tree

PostPosted: Thursday, 16.August 2012, 10:05
by Skinnytorus
Moreover, wz4 already has the rudiments of such system: Easter_CubeTrees op. ;)