high detailled tree

high detailled tree

Postby ikam » Thursday, 16.August 2012, 09:10

Hi all

Not directly a WZ feature, but there is a very cool tool to generate high detailled tree which can be directly imported into wz (obj import).

http://arbaro.sourceforge.net/

It support clusters, so it's easy to affect different materials on tree elements (trunk, branch, leaf...)
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Re: high detailled tree

Postby Skinnytorus » Thursday, 16.August 2012, 09:21

Cool. Is fps ok after importing an average polycount tree into wz4?
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Re: high detailled tree

Postby Skinnytorus » Thursday, 16.August 2012, 09:23

I wish wz4 had its own L-system though (like in Enigma Studio)...
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Re: high detailled tree

Postby ikam » Thursday, 16.August 2012, 09:41

good idea :)
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Re: high detailled tree

Postby Skinnytorus » Thursday, 16.August 2012, 10:05

Moreover, wz4 already has the rudiments of such system: Easter_CubeTrees op. ;)
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