Anyone know how to fix polar coordinates on the sphere?
2014-05-13_14-39_werkkzeug4 CE.jpg
Re: Polar uv coordinates on the sphere
Posted: Tuesday, 13.May 2014, 12:54
by Skinnytorus
It depends on what you are trying to achieve. Have a look into the file - there are several ways you can deal with the problem. First off try to increase Segments number in the Sphere operator.
Re: Polar uv coordinates on the sphere
Posted: Wednesday, 14.May 2014, 10:01
by CybeREX
Thanks man, but what I need I try show in a.D.D.i.c.t.2 demotool from conspiracy Somehow possible to do things like this example?
a.D.D.i.c.t. V1.97 Public.jpg
and some test in wz3 from me
wz3_polar.JPG
and finally in wz4
wz4_polar.JPG
Re: Polar uv coordinates on the sphere
Posted: Thursday, 15.May 2014, 12:55
by Skinnytorus
Addict uses other default UVs for sphere primitives. You could experiment with TransformEx and Retexturizer though...