I was thinking, is it possible to run time backwards?
Basicly what I want to do is have something pre-exploded and a scene where it is repaired / drawn together. I was thinking something along the lines of just making an animation-script in the PhysX operator with
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time = 1-time;
but it has no effect.
One way to do it would be if I could export the "explosion-path" as a spline, save it for each part and then run the spline backwards. If it is possible somehow to get the spline.
The last attempt would of course be to calculate 26 individual splines, but that is just... unelegant?