[Edited the subject a bit.]
Hi there!
After a long time, I've finally found the tools and time to create a demo. One of the ideas I have is a rubiks cube being solved, but it doesn't seem doable.
I have created a mesh, 27 cubes in a cube formation, and textured each side as it were when mixed. Then I select the appropriate layer and transform it with a rotation. The problem I have encountered is that when I want to animate this transformation, I cannot store it as a mesh again and do the next transformation. So I have to store each turn (which are a bit more than 120) and load it for each animation-step.
This works up to around 20 turns, after that werkkzeug or the player crashes.
Late last night I figured I could do the animation of each turn with calls which saved some 700 operators, but I still have a crash at around turn 20-24.
Would anyone have a workaround for me, or at least point me towards the right direction?