How large can a mesh be? Or, can I save an animated mesh?

How large can a mesh be? Or, can I save an animated mesh?

Postby broink » Wednesday, 23.April 2014, 12:10

[Edited the subject a bit.]

Hi there!

After a long time, I've finally found the tools and time to create a demo. One of the ideas I have is a rubiks cube being solved, but it doesn't seem doable.

I have created a mesh, 27 cubes in a cube formation, and textured each side as it were when mixed. Then I select the appropriate layer and transform it with a rotation. The problem I have encountered is that when I want to animate this transformation, I cannot store it as a mesh again and do the next transformation. So I have to store each turn (which are a bit more than 120) and load it for each animation-step.

This works up to around 20 turns, after that werkkzeug or the player crashes.

Late last night I figured I could do the animation of each turn with calls which saved some 700 operators, but I still have a crash at around turn 20-24.

Would anyone have a workaround for me, or at least point me towards the right direction?
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby Skinnytorus » Wednesday, 23.April 2014, 12:30

Hi, broink.
Looks like an interesting task. I'll see what I can do.
P.S. I'll be able to download the files a bit later.
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby CybeREX » Wednesday, 23.April 2014, 12:40

Impossible to run on my work PC =) I will try at home.
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby broink » Wednesday, 23.April 2014, 12:50

Also, here is a picture of the mixed cube and the solution I used.
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby Skinnytorus » Wednesday, 23.April 2014, 12:51

CybeREX
By the way, which video card do you have at work?
I can't even start wz4 at work. Intel Express chipset suxxx ;)))
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby CybeREX » Wednesday, 23.April 2014, 14:22

< PCI-E > 1Gb DDR-3 ASUS EAH5450 SILENT DI < RADEON HD5450 >
but 64 bit memory that suxxx =)
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby Skinnytorus » Wednesday, 23.April 2014, 14:46

CybeREX
Not too bad at all. Good for you :).

broink
Have you tried the 64-bit version of wz4 from here? http://werkkzeug.free.fr/bin/Wz4CE_dx9_x64.zip
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby broink » Wednesday, 23.April 2014, 16:43

I believe I have solved the problem!

I made the transformations of the cube much more effective, now I only use 3 operators instead of 10. It packs fine and all =)
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby ikam » Wednesday, 23.April 2014, 17:19

oh my god
Impressive stack 8)

Nice conception, good job
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby Skinnytorus » Wednesday, 23.April 2014, 19:55

broink
Man... I'm taking off my hat to your patience. That's a hell of a job. I'm really impressed. Respect! =D>
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby broink » Wednesday, 23.April 2014, 20:44

Now just for the rest of the demo... Thank the bits for the tutorial file =)
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby Skinnytorus » Thursday, 24.April 2014, 07:45

Yo! Good luck there with the demo :)
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Re: How large can a mesh be? Or, can I save an animated mesh

Postby CybeREX » Friday, 25.April 2014, 06:06

Wow nice operator stack! Great performance improvement, now I can open it on my PC =)
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