werkkzeug4 CE

Re: werkkzeug4 CE

Postby ikam » Thursday, 05.September 2013, 21:58

sure, didn't have any problem with that on my two machines :
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Re: werkkzeug4 CE

Postby ikam » Thursday, 05.September 2013, 22:00

ah ok it's a problem with the x86 package, it dosn't contains last modif, thanks :)
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Re: werkkzeug4 CE

Postby Skinnytorus » Thursday, 05.September 2013, 22:03

No problem, bro. By the way, do you use a 32bit or 64bit version? Is 64 bit version as stable as 32bit one?
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Re: werkkzeug4 CE

Postby Skinnytorus » Thursday, 05.September 2013, 22:10

Just tested on 64bit ver. Op resizing works great! Thanks a whole lot, man! You rock!
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Re: werkkzeug4 CE

Postby jack-3d^AWY » Friday, 06.September 2013, 00:48

Darker layout is much better thanks! x64 version YEAH, good job!
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Re: werkkzeug4 CE

Postby ikam » Friday, 06.September 2013, 08:03

By the way, do you use a 32bit or 64bit version? Is 64 bit version as stable as 32bit one?


I dev and test on two versions (xp 32 bits + seven 64 bits) depending days and my localisation, and didn't experienced yet any unstable bug in the x64, I noticed the additional contribution of memory provided by x64 (marchin cubes and mandlebuld works better with it for examples).
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Re: werkkzeug4 CE

Postby Skinnytorus » Friday, 06.September 2013, 08:43

Thanks. I'm gonna switch to 64 bit version then. :)
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Re: werkkzeug4 CE

Postby ikam » Friday, 06.September 2013, 09:14

Yes, mainly that the player x64 is now working.
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Re: werkkzeug4 CE

Postby ikam » Friday, 06.September 2013, 11:41

I fixed and released all downloadable packages :

http://werkkzeug4ce.blogspot.fr/p/downloads.html
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Re: werkkzeug4 CE

Postby ikam » Sunday, 29.September 2013, 09:08

New version released ;)
see blog for details
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Re: werkkzeug4 CE

Postby Skinnytorus » Sunday, 29.September 2013, 13:27

Congrats and many thanks! :)
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Re: werkkzeug4 CE

Postby nikitos75 » Wednesday, 09.October 2013, 11:20

In last update 1.1 wz ce in scene with ocean clouds don't work(((
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Re: werkkzeug4 CE

Postby ikam » Wednesday, 09.October 2013, 12:15

can you explain in more detail please what it doesn't work ?
bug ? crash ? visual effect ? shader ?
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Re: werkkzeug4 CE

Postby nikitos75 » Wednesday, 09.October 2013, 16:14

Just reseting some cloud parameters like count, but when I retype it, result very different with original wz
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Re: werkkzeug4 CE

Postby ikam » Wednesday, 09.October 2013, 16:53

are yu talking about the cloud2 operator ?

If it is. Yes behavior has changed from original wz version. because I added new parameters (rot.x and rot.z).
Just create a new operator cloud2 for your stack.
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