Re: Random "work in progress" shots
Posted:
Wednesday, 23.October 2013, 17:08
by ikam
nop, not actually. It need a specific configuration.
Re: Random "work in progress" shots
Posted:
Wednesday, 23.October 2013, 20:22
by nikitos75
Maybe dirtmap shader is possible to implement?
Re: Random "work in progress" shots
Posted:
Sunday, 29.December 2013, 09:38
by Skinnytorus
A fully generated planet, stars, and nebula. I'm planning to add a star ship.
planet1.jpg
Re: Random "work in progress" shots
Posted:
Sunday, 29.December 2013, 22:15
by Skinnytorus
Thanks, bro. The problem is to keep the scale while animating the ship. In fact, the planet is only 4 wz units in diameter
)
Re: Random "work in progress" shots
Posted:
Monday, 20.January 2014, 19:23
by Skinnytorus
Hi.
My 'port' of the well known Andrew's tutorial (
http://www.videocopilot.net/tutorials/smoke_trails/) to werkkzeug4.
Re: Random "work in progress" shots
Posted:
Sunday, 20.April 2014, 15:00
by Skinnytorus
Trying to make a sky rig... There are still issues but I think it's possible.
Re: Random "work in progress" shots
Posted:
Saturday, 24.January 2015, 18:01
by Skinnytorus
Still playing with the fog and bloom... Does this look atmospheric?
Re: Random "work in progress" shots
Posted:
Tuesday, 17.March 2015, 20:29
by CybeREX
Just first steps in blender and cycles render.
Must say, that modelling with hotkeys and mouse is much quicker than in werkkzeug procedure modelling)
Cup.jpg
Re: Random "work in progress" shots
Posted:
Wednesday, 18.March 2015, 08:56
by Skinnytorus
Yeah. Well done!
Blender is a cool app and all, but, by and large, it's a modeler/sim/renderer for the most part.
With it's community focused on realism of still renders, for now, Blender is hardly any good for motion graphics/demo making...
Re: Random "work in progress" shots
Posted:
Friday, 27.March 2015, 06:40
by CybeREX
Cup from blender ported to ue4 using fbx))
And this is shader material for earth created with 3 textures and powerful material visual shader. mmm - open the image in original size))