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Re: Random "work in progress" shots

PostPosted: Friday, 27.September 2013, 17:59
by ikam
yes

Re: Random "work in progress" shots

PostPosted: Friday, 27.September 2013, 21:50
by Skinnytorus
Man... You are a demoscene hero! At last we'll have an out-of-the-box water surface! Yey! :D :D :D

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 15:59
by ikam
It's not yet an out-of the box. For now It is a grid + customMaterial + a modified camera. But I will create an operator for that.
Another screenshot just for the fun. Now it works as want but I need to fix some few details with the camera and it will be ok :)

Image

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 16:04
by Skinnytorus
Very cool! Can the water be displaced without breaking the effect? For example, by BlowNoise?

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 16:08
by nikitos75
Oh, my God!!! This is what I always wanted!!! Ikam, can you compile this version wz for me?

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 16:22
by ikam
Skinnytorus: yes it works with blownoise ;) It is the advantage of creating this effect with custommaterial, you can afffect it to any operator that support materials ;)

nikitos75: I surely update the github repo tonight with the modif, (it need a new feature in the camera operator) and it is ok. Just need to check if there is no regression with the camera before... ;)

Morehover I think it's time to release a new official version with all actual bugfixes and update. I will upload the binaries on the blog.

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 16:45
by nikitos75
Thanx a lot!!! Release will be in blog tonight too?

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 17:59
by nikitos75
Will be opacity function for water surface?

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 18:29
by ikam
there is many settings : fresnel fact, refraction factor, water color, color blending factor, etc...
and you can as usual use various blend flag (add, sub, mul, addsmotth, solid,...)

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 18:45
by nikitos75
No more to say!! Only waiting!!!!

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 18:46
by Skinnytorus
Cool. Countdown begins! Champagne? ;)

Re: Random "work in progress" shots

PostPosted: Saturday, 28.September 2013, 19:31
by nikitos75
With pleasure!!! But after new release in Ikam's blog!!!))))

Re: Random "work in progress" shots

PostPosted: Tuesday, 22.October 2013, 12:39
by ikam
a new mod fx shader I am working on : transparency with refraction.

Image

Re: Random "work in progress" shots

PostPosted: Tuesday, 22.October 2013, 12:55
by Skinnytorus
Yeah, man. That's a serious improvement. Indeed. May the Mighty Megatron's power be with you! :)

Re: Random "work in progress" shots

PostPosted: Wednesday, 23.October 2013, 10:26
by nikitos75
Very good for water!)))) not so far to real 3d reflection!
Ikam, can I achieve ambient occlusion shader by existing mods of materials?