Random "work in progress" shots

Re: Random "work in progress" shots

Postby ikam » Friday, 27.September 2013, 17:59

yes
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Re: Random "work in progress" shots

Postby Skinnytorus » Friday, 27.September 2013, 21:50

Man... You are a demoscene hero! At last we'll have an out-of-the-box water surface! Yey! :D :D :D
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Re: Random "work in progress" shots

Postby ikam » Saturday, 28.September 2013, 15:59

It's not yet an out-of the box. For now It is a grid + customMaterial + a modified camera. But I will create an operator for that.
Another screenshot just for the fun. Now it works as want but I need to fix some few details with the camera and it will be ok :)

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Re: Random "work in progress" shots

Postby Skinnytorus » Saturday, 28.September 2013, 16:04

Very cool! Can the water be displaced without breaking the effect? For example, by BlowNoise?
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Re: Random "work in progress" shots

Postby nikitos75 » Saturday, 28.September 2013, 16:08

Oh, my God!!! This is what I always wanted!!! Ikam, can you compile this version wz for me?
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Re: Random "work in progress" shots

Postby ikam » Saturday, 28.September 2013, 16:22

Skinnytorus: yes it works with blownoise ;) It is the advantage of creating this effect with custommaterial, you can afffect it to any operator that support materials ;)

nikitos75: I surely update the github repo tonight with the modif, (it need a new feature in the camera operator) and it is ok. Just need to check if there is no regression with the camera before... ;)

Morehover I think it's time to release a new official version with all actual bugfixes and update. I will upload the binaries on the blog.
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Re: Random "work in progress" shots

Postby nikitos75 » Saturday, 28.September 2013, 16:45

Thanx a lot!!! Release will be in blog tonight too?
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Re: Random "work in progress" shots

Postby nikitos75 » Saturday, 28.September 2013, 17:59

Will be opacity function for water surface?
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Re: Random "work in progress" shots

Postby ikam » Saturday, 28.September 2013, 18:29

there is many settings : fresnel fact, refraction factor, water color, color blending factor, etc...
and you can as usual use various blend flag (add, sub, mul, addsmotth, solid,...)
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Re: Random "work in progress" shots

Postby nikitos75 » Saturday, 28.September 2013, 18:45

No more to say!! Only waiting!!!!
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Re: Random "work in progress" shots

Postby Skinnytorus » Saturday, 28.September 2013, 18:46

Cool. Countdown begins! Champagne? ;)
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Re: Random "work in progress" shots

Postby nikitos75 » Saturday, 28.September 2013, 19:31

With pleasure!!! But after new release in Ikam's blog!!!))))
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Re: Random "work in progress" shots

Postby ikam » Tuesday, 22.October 2013, 12:39

a new mod fx shader I am working on : transparency with refraction.

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Re: Random "work in progress" shots

Postby Skinnytorus » Tuesday, 22.October 2013, 12:55

Yeah, man. That's a serious improvement. Indeed. May the Mighty Megatron's power be with you! :)
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Re: Random "work in progress" shots

Postby nikitos75 » Wednesday, 23.October 2013, 10:26

Very good for water!)))) not so far to real 3d reflection!
Ikam, can I achieve ambient occlusion shader by existing mods of materials?
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