Hi, All.
Another stupid question:
I wanna make a clock hand by using a rotating texture. The simple way would be to draw a stick in GlowRect, then offset and rotate it by animating Rotate op by using Loop and Atlas. But I want to take the hard way i.e. try to animate it by using the green Tex2D op. I can't understand how to change the pivot of rotation and which texture projection should be used in that case. Any ideas?
Thank you.