A good idea, man. Maxing out the Sparcle direction speed for the SplinedParticles looks promising! I will play more with it. Many thanks for the tip! P.S. This will keep me busy while waiting for your physx particle implementation.
Re: Replicate object along spline?
Posted: Tuesday, 27.August 2013, 19:14
by Skinnytorus
This method works ok for uniform projectile meshes, but fails for scaled ones. Random chunk Direction doesn't follow spline tangents...