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time value in scripts
Posted:
Thursday, 31.January 2013, 19:05
by ello
hi there, can someone point me to how i can access the time inside subdivision op? i'd like to apply some sine function to the Smooth value.
Generally i found that time is not available directly in many ops. in transform ops i can just type "time" and it works...
thanks for any input to this.
cheers,
ello
Re: time value in scripts
Posted:
Thursday, 31.January 2013, 19:15
by ikam
hi ello
mesh operators are not animatable, it's why time is inaccesible.
When a parameter can be animated there is a * before. you can see also the animation script text box on bottom
Re: time value in scripts
Posted:
Thursday, 31.January 2013, 19:18
by ello
thank you. so, is it generally impossible to change the Smooth value by time?
Re: time value in scripts
Posted:
Thursday, 31.January 2013, 19:31
by ikam
yes it's impossible.
Re: time value in scripts
Posted:
Thursday, 31.January 2013, 19:38
by ello
arrg.. is there any way to simulate a behaviour like that within wz?
Re: time value in scripts
Posted:
Thursday, 31.January 2013, 19:57
by ikam
mmm, it depend of the mesh.
Maybe you can use morph between two mesh operators, with the second one smoothed, and use a marching cube to render the transition morphing.
maybe others way to fake it but don't see for now...
Re: time value in scripts
Posted:
Thursday, 31.January 2013, 20:07
by ello
ok. thank you for your input
maybe i can fake it by using displacement