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MeteorShowerSim - Input

PostPosted: Tuesday, 25.September 2012, 11:49
by erbsen
Has anyone got MeteorShowerSim-op to work?
No matter which operator i add i´ve always the wrong type. :cry:

Re: MeteorShowerSim - Input

PostPosted: Tuesday, 25.September 2012, 14:18
by Skinnytorus
Try this structure:

Cube, Torus, etc.
Group3D
FR033 MeteorShowerSim
FR033 Water

I can't remember about textures/materials - I will try to see what I can do this evening.

Re: MeteorShowerSim - Input

PostPosted: Tuesday, 25.September 2012, 14:56
by reEto
hey erbsen, du brauchst den group3d op nicht wenn du single meshes nutzt. der meteorshower/sim & der water gehören zusammen. ansonsten sollte der stack soweit stimmen, du kannst 2 textures einfügen. also in dem falle wäre der final (tex/tex -- fr33water)

Re: MeteorShowerSim - Input

PostPosted: Tuesday, 25.September 2012, 18:09
by Skinnytorus
1) Here is the basic setup. It's buggy on the most recent wz version, the water is flickering, it crashes wz and refers to Assertion Failed: IsIndexValid(p) in altona\base/types.hpp (2366) when you change anything in MeteorShowerSim.
It used to work. But I have not reverted to it since long ago and can't tell you from which build it started to crash... :(

2) erbsen
Sorry for the offtopic, but starting from not long ago I can open any page at the forum only going through a series of these messages:
Internal Server Error
The server encountered an internal error or misconfiguration and was unable to complete your request.
Please contact the server administrator, webmaster_at_untergrund.net and inform them of the time the error occurred, and anything you might have done that may have caused the error.
More information about this error may be available in the server error log.
Apache/2.2.15 (CentOS) Server at erbsen.untergrund.net Port 80


Do other people here have the same? I get the same shitty message accessing this site from different places and system configs... Sad... :(

Re: MeteorShowerSim - Input

PostPosted: Wednesday, 26.September 2012, 09:14
by erbsen
Thank you both. Group3D does the trick. :)

Offtopic: Yep, same here, i´ve reported it yesterday, it seems to be fixed.

Re: MeteorShowerSim - Input

PostPosted: Wednesday, 26.September 2012, 09:17
by Skinnytorus
1. So, do you have the same bugs as I do?
2. Thanks. The server problem seems to be fixed now :)

Re: MeteorShowerSim - Input [Solved]

PostPosted: Sunday, 07.October 2012, 18:17
by ikam
here a working structure

Re: MeteorShowerSim - Input [Solved]

PostPosted: Sunday, 07.October 2012, 19:00
by Skinnytorus
Wow! Thanks. Now it doesn't crash at least ;)
But the water flickering bug still remains. To repro:
1. Exit wz
2. Open wz again and reload the file
3. "s" on Camera --> flickering until I change any para of the Meteorsower op or disconnect and reconnect Perlin+MakeTexture (in other words - reinitialize, I guess) :(

Re: MeteorShowerSim - Input [Solved]

PostPosted: Sunday, 07.October 2012, 19:16
by ikam
no flickering for me...

Re: MeteorShowerSim - Input [Solved]

PostPosted: Sunday, 07.October 2012, 19:42
by Skinnytorus
That's strange. Can you try it on your other computer?
I have just noticed that the water surface does not receive MODLight (i disabled Emissive texture). Do you have the same?

Re: MeteorShowerSim - Input [Solved]

PostPosted: Monday, 08.October 2012, 15:18
by erbsen
Nice, that´s something to work with.

Skinnytorus wrote:But the water flickering bug still remains. To repro:
1. Exit wz
2. Open wz again and reload the file
3. "s" on Camera --> flickering until I change any para of the Meteorsower op or disconnect and reconnect Perlin+MakeTexture (in other words - reinitialize, I guess) :(
:( same here.