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Re: True mirror effect?

PostPosted: Thursday, 04.October 2012, 14:11
by ikam
reflexion is inversed (try with a non circular mesh)
don't know yet how to fix it

Re: True mirror effect?

PostPosted: Thursday, 04.October 2012, 15:02
by Skinnytorus
OK. Then if the mesh must be reversed (mirrored), place the camera right above it. Works for uniform meshes only though ;)

Re: True mirror effect?

PostPosted: Saturday, 06.October 2012, 10:29
by erbsen
It´s working now but the Rendertarget doesn´t show up until rt_mesh or rt_waves is removed and readded.

Re: True mirror effect?

PostPosted: Saturday, 06.October 2012, 11:25
by ikam
nice. Reload rt is maybe a bad stack order of entire scene.

Re: True mirror effect?

PostPosted: Saturday, 06.October 2012, 11:48
by erbsen
#-o , great hint, exchanged reflect and world.

Re: True mirror effect?

PostPosted: Saturday, 06.October 2012, 12:11
by ikam
excellent =D>

Re: True mirror effect?

PostPosted: Sunday, 07.October 2012, 11:48
by Skinnytorus
Yeah. Good work!
PS I would never have guessed that changing places of ops above Add might help... :)

Re: True mirror effect?

PostPosted: Sunday, 07.October 2012, 11:58
by ikam
op order is important in many ways, using blend for example.

Re: True mirror effect?

PostPosted: Sunday, 07.October 2012, 12:06
by Skinnytorus
I thought it was not the case with Add (if my memory serves me right, the only exception being ModMisc...).
Thanks, anyway. :)