True mirror effect?

Re: True mirror effect?

Postby ikam » Thursday, 04.October 2012, 14:11

reflexion is inversed (try with a non circular mesh)
don't know yet how to fix it
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Re: True mirror effect?

Postby Skinnytorus » Thursday, 04.October 2012, 15:02

OK. Then if the mesh must be reversed (mirrored), place the camera right above it. Works for uniform meshes only though ;)
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Re: True mirror effect?

Postby erbsen » Saturday, 06.October 2012, 10:29

It´s working now but the Rendertarget doesn´t show up until rt_mesh or rt_waves is removed and readded.
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Re: True mirror effect?

Postby ikam » Saturday, 06.October 2012, 11:25

nice. Reload rt is maybe a bad stack order of entire scene.
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Re: True mirror effect?

Postby erbsen » Saturday, 06.October 2012, 11:48

#-o , great hint, exchanged reflect and world.
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Re: True mirror effect?

Postby ikam » Saturday, 06.October 2012, 12:11

excellent =D>
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Re: True mirror effect?

Postby Skinnytorus » Sunday, 07.October 2012, 11:48

Yeah. Good work!
PS I would never have guessed that changing places of ops above Add might help... :)
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Re: True mirror effect?

Postby ikam » Sunday, 07.October 2012, 11:58

op order is important in many ways, using blend for example.
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Re: True mirror effect?

Postby Skinnytorus » Sunday, 07.October 2012, 12:06

I thought it was not the case with Add (if my memory serves me right, the only exception being ModMisc...).
Thanks, anyway. :)
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