[Fixed] Enable Normal Maps in BlowNoise op?

[Fixed] Enable Normal Maps in BlowNoise op?

Postby Skinnytorus » Saturday, 07.July 2012, 17:22

Hey, guys.
I was experimenting with a simple ocean simulation and faced an unexpected problem: BlowNoise op doesn't show normal maps (example file attached).
Any ideas how to fix that? Thank you.
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Re: Enable Normal Maps in BlowNoise op?

Postby ikam » Saturday, 07.July 2012, 22:43

It's seems to doesn't work with all yellow op no ?
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Re: Enable Normal Maps in BlowNoise op?

Postby Skinnytorus » Sunday, 08.July 2012, 05:37

Right you are. All yellow ops ignore normal maps. I just wanna know if this is a bug or a deliberate programmer's trick to avoid extra system load?
And I wonder if it's possible to enable (or force?) normal maps for the yellow ops in the source code?
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Re: Enable Normal Maps in BlowNoise op?

Postby ikam » Sunday, 08.July 2012, 07:35

I really don't know, I tried to lookup in the code but I found nothing...
Maybe you should post this issue on github
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Re: Enable Normal Maps in BlowNoise op?

Postby Skinnytorus » Sunday, 08.July 2012, 07:47

Thank you very much. A very interesting 'bug' we seem to have ;).
I will post this issue on github.
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Re: Enable Normal Maps in BlowNoise op?

Postby reEto » Sunday, 08.July 2012, 09:18

hey.. i dont think that this is a bug, too :)
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Re: Enable Normal Maps in BlowNoise op?

Postby Skinnytorus » Sunday, 08.July 2012, 09:29

Too bad it is... Without normal maps I don't see a way of creating a 'realistic' oceanic water surface ripple. Any alternative ideas maybe?
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Re: Enable Normal Maps in BlowNoise op?

Postby ikam » Friday, 13.September 2013, 07:52

just to update the post, the problem was fixed, last year in original version.
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Re: [Fixed] Enable Normal Maps in BlowNoise op?

Postby Skinnytorus » Friday, 13.September 2013, 08:15

done
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