by ikam » Friday, 18.May 2012, 22:32
wow, thanks for all this examples.
Yeah, I had just discover that vertex weight are lost after loading a slot (it's due to the bitmask storage limitation, faces or vertex selection are stored by 0 or 1 in a bit, not a floating value between 0.0 to 1.0), That is embarrassing... I think it will be better to keep weight selection, so i'll re-change the storage method to arrays.
Other cases, subdivide is in cause...