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Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

PostPosted: Saturday, 24.May 2014, 08:13
by Skinnytorus
Ahhh! I forgot transform was animated. My bad. Thanks.
Edit: Multiply also works well. Thanks!

Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

PostPosted: Thursday, 29.May 2014, 17:51
by nikitos75
Guys, who can build last WZ from Ikams hub. I saw, he add physx flag compilation to player, I'd like to test it..

Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

PostPosted: Thursday, 29.May 2014, 19:39
by Skinnytorus
This release is buggy: errors on building and opening VS projects. Seems not ready yet...

Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

PostPosted: Wednesday, 04.June 2014, 06:01
by CybeREX
I try build todays wz4 but when I run build_project.bat
I get this warning. Is it critical?
2014-06-04_08-59.jpg


PS. VS2010 cant run project, write about - several packages was incorrectly loaded.

Edited

Seems in config file root directory was changed

Code: Select all
#define sCONFIG_CODEROOT_WINDOWS  L"C:/github/werkkzeug4"

before I was used default path to
Code: Select all
#define sCONFIG_CODEROOT_WINDOWS  L"C:/github/werkkzeug4CE"
=)

Code: Select all
// comment this line to compil without physx
#define sCOMPIL_PHYSX           1

I add this "1" simbol to code, and run again build_project.bat, now its was copil, but only win32 version =)


Here is the build (if I correct the version from bat file was 2.63)

Re: Werkkzeug 3 VS Werkkzeug 4 (Texture generator)

PostPosted: Wednesday, 04.June 2014, 06:49
by nikitos75
Thanx 4 that!!!